Splinter Cell Blacklist

Minimum System Requirements

Processor : Core 2 Quad
Graphics Card : 1 GB DDR3 Dx11
RAM : 4 GB
Setup Size : 18 GB
Genre : Stealth, Action Adventure
Release Year : 2013

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Tom Clancy’s Splinter Cell Blacklist is an action-adventure stealth video game developed by Ubisoft Toronto and published by Ubisoft. The seventh installment of the Tom Clancy’s Splinter Cell series, it is the sequel of Splinter Cell: Conviction. The game was released worldwide for Microsoft WindowsPlayStation 3Wii U, and Xbox 360 in August 2013. In the game, players control Sam Fisher, a spymaster working for the Fourth Echelon, in a mission to stop the Engineers, a group of terrorists which is trying to coerce the United States into recalling all of its troops stationed abroad. Blacklist‘s gameplay is similar to its predecessors, with players tasked with completing objectives and defeating enemies. Blacklist marks the return of the asymmetrical multiplayer mode Spies vs. Mercs, which was introduced in Pandora Tomorrow.

It is the first title developed by Ubisoft Toronto, a studio founded by Ubisoft in 2009. The game was directed by Maxime Béland, who had worked on Conviction, and produced by Jade Raymond. The game endeavors to combine elements of its predecessors, including the action focus of Conviction and the stealth focus of the older games. To prepare for this game, Béland studied reviews and feature lists of the latter. Blacklist is the first Splinter Cell game starring Eric Johnson as Sam Fisher, since series veteran Michael Ironside was unable to reprise his role after being diagnosed with cancer. The later-announced Wii U version was developed by Ubisoft Shanghai, which also developed the game’s multiplayer.

Blacklist‘s pre-release reception was generally positive, despite criticism of its new voice actor. The game received generally positive reviews when it was released, with praise for its level design, story, gameplay, combat, soundtrack and multiplayer mode. However, criticism was directed at its dated graphics, lack of challenge and ending. It also underperformed Ubisoft’s sales expectations, with sales of two million copies three months after its release.

Gameplay

A man hiding from a soldier by hanging from a ledge

Screenshot of Fisher evading enemies by hanging from a building ledge

In Blacklist, players assume control of series protagonist Sam Fisher as he seeks to stop a terrorist group called the Engineers. The gameplay emphasizes stealth, and utilizes the third-person perspective. During the game, players can rotate its camera, run, crouch and leap over obstacles. Since Blacklist intended to continue the “aggressive stealth” of Conviction while retaining the traditional stealth features of the older games, it combines action and stealth,[2] and allows players to use different approaches and methods to complete objectives and defeat enemies. Players can complete levels without being noticed by any enemy by methods such as taking cover or scaling ledges. If the player chooses to kill enemies, other enemies are alerted when they see their companions’ dead bodies. To avoid this, players can hide corpses.[3] Fisher can also create a strategically advantageous dark environment by destroying nearby lights,[4] and is equipped with customizable night-vision and sonar goggles to detect enemies in darkness and see through walls.[5][6] He also has the Tri-Rotor, a compact surveillance drone which can spy on enemies, create distractions, give electric shocks, and self-destruct to kill enemies.[7]

Players can play a more aggressive run-and-gun game by using gadgets and weapons to eliminate enemies. They can interact with environmental objects, such as ledges and zip-lines, to navigate levels.[8] Conviction‘s mark-and-execute system returns in Blacklist, with refinements and additions to allow players to mark several targets. When they attack, they can kill all marked targets instantly.[9] Improvements made the system work more fluidly.[10] A variety of enemies (including soldiers and dogs) are encountered in the game, following the protagonist and alerting their companions. Players have the option to kill them, leave them untouched, or incapacitate them,[11] and the game classifies their choices in one of three categories: Ghost (stealthy play), Panther (stealthy, aggressive play), and Assault (aggressive play).[12] Although the game has interrogation sequences involving questioning (or torturing) targets, it does not feature Conviction‘s interactive torture scenes. Players can still decide whether to spare their targets or kill them after interrogation,[13][14]

The Paladin is the game’s hub. Between missions, players can interact with crew members on the ship and view the game’s objectives.[4] Crew members also offer the protagonist side missions to complete.[15] Before a mission Fisher can deploy the strategic mission interface, allowing players to see enemy positions and plan attacks and routes. Players can also use the interface to access multiplayer modes and missions.[16] When players kill (or avoid) targets and complete objectives, experience points named “Ghost Points” and money are awarded to buy (or improve) weapons, and upgrade the Paladin airship and Sam’s suit and equipment;[17][18] the upgrades improve efficiency in completing missions.[19] Experience gained depends on the difficulty level and how the game is played; the greater the stealth, the greater the reward.[20] According to Ubisoft Toronto, the system, known as “universal economy”, was intended to satisfy players; every action has a corresponding reward.[14]

Blacklist has platform-specific features, including voice integration with Xbox 360’s Kinect peripheral which allows players to distract enemies before attacking them or to call in an air strike.[21][22] In the Wii U version, the Gamepad controller’s touchscreen is an interface, accessing gadgets and other features from the protagonist’s arm-mounted computer (OPSAT), and incorporating screen and motion controls to highlight enemies with thermal vision when using Killing in Motion. The Wii U version was not shipped with the game’s cooperative mode.[23]

Multiplayer modes

The “Spies vs. Mercs” competitive mode introduced in Pandora Tomorrow again appears in Blacklist.[24] An asymmetrical multiplayer mode, it pits two teams (with different gadgets, playing as spies or mercenaries) against each other. Spies, in third-person perspective, are equipped with smoke grenades and flashbangs and are tasked with hacking computer stations heavily guarded by mercenaries. Spies have more versatile movements as they can also climb onto rooftops, hide inside air vents and scale ledges. Mercenaries, in first person, can access lethal and longer-range weapons despite being unable to stealth-kill enemies or move very fast.[25] The mode has two varieties: Classic, supporting teams of 2v2, and Blacklist, supporting 4v4 action.[26][27] This mode features a progressive leveling system, allowing players to customise and upgrade the two character classes.[28]

Blacklist also has a co-operative multiplayer mode, where each mission can be accessed by talking with the crew of the Paladin. Crew members offer a variety of missions and requirements for completing them, and players play as Fisher or his colleague Briggs; both have the same abilities.[29] The mark-and-execute system works slightly differently in the cooperative mode, with enemies wearing helmets require both players to mark them before they can be killed.[30] The cooperative mode has a total of 14 missions, with split-screen play supported.[31] In addition to co-op and Spies vs. Mercs, Blacklist has other multiplayer modes including Uplink control, Team Deathmatch, and Extraction.

Splinter Cell Blacklist

USD $2.99