Sifu is a 2022 action beat ’em up video game developed and published by French studio Sloclap for Microsoft Windows, PlayStation 4 and PlayStation 5. The game received generally positive reviews upon release. More than 1 million units have been sold.
Synopsis
In China, a group of five martial artists consisting of Fajar “The Botanist”, Sean “The Fighter”, Kuroki “The Artist”, Jinfeng “The CEO”, and Yang “The Leader” attack a martial arts school, massacring all of the students. Yang then confronts the school’s sifu and demands he hand over the knowledge he seeks, revealing himself as a former student. The sifu resists and is killed by Yang, who subsequently finds the sifu’s child and orders Fajar to kill them. However, the child is revived thanks to a magical talisman, though its power is limited as every time it is used, the user will suffer accelerated aging.
Eight years after the attack on the school, the child has become an accomplished Martial Artist, training him or herself to take revenge on Yang and his subordinates. The Martial Artist tracks them all down one by one, killing them after their duels (though it is possible to spare them on subsequent playthroughs). Eventually, the Martial Artist confronts Yang himself, who reveals he was originally banished from the school for attempting to use the Talisman to save his wife and daughter, which motivated him to kill his sifu in revenge. The Martial Artist and Yang then battle, with the Martial Artist eventually becoming the victor.
- If the Martial Artist killed any of the targets, it is implied that they failed to follow the teachings of “Wude” and are revived back to their original starting point eight years in the past.
- If the Martial Artist spared all of the targets, they eventually succumb to their wounds inflicted by Yang and die, but by following the teachings of “Wude”, they achieve enlightenment. A post-credits scene then shows a sifu tending to their students with the Talisman in their possession, implying the Martial Artist survived.
Gameplay
Sifu is an action beat ’em up game played from a third-person perspective. The game, which is inspired by Pak Mei kung fu, includes over 150 unique attacks. Basic attack moves can be chained together, though some combos may grant players additional tactical opportunities, such as being able to knock down enemies or stun them. The protagonist and all hostile enemy characters have a “structural gauge”. When the gauge is completely filled, the guard of these characters will break and they will become vulnerable to finishing attacks. Players can also block strikes, though this will gradually fill their gauge. Alternatively, players can also evade attacks or parry when an enemy is about to land a blow. A successful parry allows the player to stun the enemy or throw them toward a particular direction. The game allows players to take advantage of the environment and improvise new attacks or alter their strategy when facing a stronger opponent. For instance, the player may kick an enemy off a ledge, or utilize various objects as makeshift weapons. The last enemy in a combat section may sometimes enter a state of uncontrolled frenzy, essentially becoming a miniboss.[2] Occasionally, the player may be presented with dialogue options, which can enable them to potentially avoid combat altogether depending on their choice of words.[3]
When the player dies in the game, they are magically resurrected at the spot where they die and age several years. As the player character ages, their strikes will be more powerful, but they will have less health. Eventually, it will no longer be possible to revive, and the next death will end the game. Players will encounter shrines, which will be the place where they heal and unlock new skills. They can also visit the “wuguan“, a kung fu school, to practice their skills in between levels.[2] Abilities are lost when the player character dies, though it is possible to permanently unlock upgrades so that they are available at the beginning of each run.[4] As the player completes multiple runs, they can access the “detective board”, where the information collected across different runs will be stored, and secret areas and shortcuts may open up.[2]
Development
The game is developed by Sloclap, who previously released their debut fighting game Absolver in 2017. Unlike Absolver, Sifu does not have multiplayer as the team wanted to focus on developing the gameplay and need not to spend time developing the infrastructure necessary for online games. The game was inspired by kung fu movies starring Jackie Chan, where Chan was shown defeating multiple enemies single-handedly. The term “sifu” (Chinese characters 師父) refers to “master” in Cantonese, and the combat style featured in the game is based on the Bak Mei style. The team consulted Benjamin Colussi, a Bak Mei kung fu master to ensure that the game was authentic. The game emphasizes “mastery through practice”, a key value of kung fu which is reflected through the aging system.[5][6] The game was also designed to be difficult and features a sharp learning curve, as the team felt that players would not gain a feeling of mastery if the gameplay experience is too easy.[7]
Sloclap officially announced the game in February 2021 during Sony’s State of Play livestream.[8] The team initially planned to release the game in 2021, but it was delayed to the following year to further polish the game and avoid overworking the team.[9] Sifu was released on 8 February 2022 for Windows via the Epic Games Store, PlayStation 4 and PlayStation 5, with players who purchase the Deluxe Edition having access the game 48 hours earlier, and receive a digital art book and the original soundtrack composed by Howie Lee.[10] A retail edition of the game, titled Sifu: Vengeance Edition, will be released by publisher Microids on May 3, 2022.[11]
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 79/100[12] PS4: 71/100[13] PS5: 80/100[14] |
Publication | Score |
---|---|
Destructoid | 9/10[15] |
Game Informer | 7.25/10[16] |
GameSpot | 9/10[17] |
GamesRadar+ | [18] |
IGN | 9/10[19] |
Push Square | [20] |
Shacknews | 4/10[21] |
Critical reception
Sifu received “generally favorable” reviews for Windows and PlayStation 5 according to review aggregator Metacritic;[12][14] the PlayStation 4 version received “mixed or average” reviews.[13]
IGN called the game “utterly uncompromising in its design”, praising the narrative, combat, controller haptics, environments, AI, structure, and expressed minor issues with the camera.[19] Destructoid called it “a constant uphill battle” and “intensely rewarding”, concluding, “Sifu is a challenge worth taking on and overcoming. It’s a story of vengeance with a little heart at the end, and though it might not land perfectly, it’s got a lot of style and action to back it up.”[15] Game Informer‘s review was slightly less positive about the game’s structure, praising its combat for coming out of the gate strong while stating that the game eventually became a tiresome grind.[16] GameSpot heavily lauded the game’s two modes of combat, stating that they were impactful, and also praised the inventive aging mechanic and lack of a repetitive feel due to dynamic fights. The bad camera, bland story and characters, and superfluous investigative elements received some criticism.[17] GamesRadar+ wrote positively about the game, praising its learning curve, aesthetics, and replayability, while taking some issue with the short length and limited enemy variety.[18] Push Square gave the game eight stars out of ten, similarly praising its combat, rewarding feel, presentation, art direction, level design, and soundtrack, while criticizing the occasional unfairness in trial-and-error gameplay and its wonky camera.[20]
Blake Morse from Shacknews gave the game a negative review. He criticised the game’s upgrade system and its rogulike structure, which forces players to grind for a extended period of time and replay levels frequently in order to progress.[21]
Sales
Sifu sold over 500,000 copies within 48 hours of its release.[22] The game sold over 1 million copies by March 2022.