Injustice 1 Gods Among Us Ultimate Edition is a street fighting video game based upon the fictional universe of DC Comics. The game was developed by NetherRealm Studios and published by Warner Bros. Interactive Entertainment for the PlayStation 3, Xbox 360, and Wii U. It was released in April 2013 in North America, Europe, and Australia, and June 2013 in Japan. An expanded version of the game, titled Injustice: Gods Among Us Ultimate Edition, was released in November 2013 for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Microsoft Windows. A free-to-play mobile app based on Injustice was also released for Android and iOS devices. A prequel comic book series of the same name, written by Tom Taylor, was released beginning in January 2013.
Players select one of several characters from the DC Universe (consisting of both villains and heroes), to engage in combat, aiming to knock out their opponent. The game is set in a 2.5D environment: while character models and backgrounds are rendered in three-dimensional graphics, the characters are restricted to fight within a two-dimensional space. Injustice builds upon several aspects from NetherRealm Studios’ previous title, Mortal Kombat, including its controls, game mechanics, narrative-driven campaign, and online functionality.
The storyline is set in a parallel universe within the DC Comics’ Multiverse. In this reality, Superman becomes a tyrant and establishes a new world order after the Joker tricks him into killing Lois Lane and destroying Metropolis with a nuclear bomb. In an effort to stop this, Batman summons counterparts of the League’s members from another universe to join his insurgency and end the totalitarian regime. The game received positive reviews from critics, who praised its story, gameplay mechanics, and use of the DC Comics license. Injustice became the highest selling game in the United States and United Kingdom during the month of its release. The game also won several awards for “Best Fighting Game” in 2013. A sequel, Injustice 2, was released in May 2017.
Gameplay
Injustice: Gods Among Us is a fighting game in which players control characters with different fighting styles and special attacks, engaging in one-on-one combat to deplete their opponent’s life gauge. The game is in 2.5D:[1] movement is restricted to a two-dimensional plane, while the characters and backgrounds are rendered in three-dimensions. Unlike the traditional fighting game design involving multiple rounds with regenerative life bars, Injustice uses a scheme similar to the Killer Instinct series.[2] Each match consists of a single round with each player bearing two life bars.[2] The game utilizes a four-button control layout of light, medium, and heavy attacks, alongside a “character trait” button, which activates a unique ability or attack designed to showcase each character.[3] For instance, Superman‘s character trait provides a temporary boost in strength, while Batman‘s character trait summons a swarm of robotic bats.[4]
The stages, based on various locations from the DC Universe, such as the Batcave, Metropolis, and the Fortress of Solitude, feature interactive environments and multiple areas.[5] If an opponent is hit with a heavy attack near a corner of the arena, it launches them, triggering a transition animation and taking the fight to a new section of the stage.[6] Each section also contains objects that characters can interact with differently depending on their class. Characters fall into two classes: “power characters”, who rely on brute strength and innate abilities, and “gadget characters”, who use weapons, items, and other external mechanisms to win.[5][7] For example, a gadget character like Batman can attach a bomb to a car to cause an explosion, while a power character like Superman will pick up the same car and smash his opponents with it.[8] Players have the option to turn off interactive elements and stage transitions.[9]
As characters perform special moves, block oncoming attacks, or get hit by the opponent, their “super meters” will gradually fill. Portions of the super meter can be used to execute enhanced special moves or counter enemy moves.[10][11] With a full meter, players can unleash their strongest special attack.[10] Players may also expend their meter to interrupt a combo and enter a wager battle, dubbed the “clash system”, which combines individualized cutscene cinematics with the process of betting meter.[12] A clash may be triggered by a player only after they have lost their first life bar.[11] During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the clash.[12]
The story mode is split into several chapters. As the narrative plays out, the player swaps between different characters.[13] Minigames are also incorporated into the story. The outcome of minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.[13] Additional game features include Battle Mode, Versus Mode, Training Mode, and S.T.A.R. Labs, which includes 240 character-specific challenges of varying difficulty.[14][15] Online multiplayer modes include King of the Hill, a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and Survivor, which carries over the current winner’s health bar and character selection over each match.[9][16] Playing through any of the game modes, including online matches with optional goal objectives, will net the player experience points that may be used to unlock alternate costumes, music, concept art, and other rewards.[15][17]
Synopsis
The campaign of Injustice: Gods Among Us was written by NetherRealm Studios in collaboration with DC Comics’ writers.[18] Described by NetherRealm as “Story Mode 3.0”, the Injustice campaign was approached similarly to Mortal Kombat vs. DC Universe and the 2011 Mortal Kombat reboot through the use of a cinematic narrative versus the traditional ladder-based single-player experience.[19] According to lead designer John Edwards, the plot is meant to rationalize the game’s fighting mechanics between characters that would not normally fight one another and explain how Batman can “stand toe-to-toe” with Superman.[18] Writers Justin Gray and Jimmy Palmiotti served as story consultants to ensure that the comic characters kept their proper voices in Injustice.[19]
Characters
The roster was selected internally by NetherRealm Studios with input from DC Comics.[20] The main goal during the selection process, which took around three to four months, was to create a cast featuring a wide variety of characters.[21] Characters were chosen based on criteria such as size, ability, gender, popularity, and how well they fit within the Injustice storyline.[21][22] The addition of each playable hero and villain required about six weeks of development.[23] The characters were designed with the intent to make each fighter unique, and fighting styles and movesets were tailored to the lore and personality of each character.[24] Ed Boon stated that DC Comics had given NetherRealm a large amount of freedom with their properties, allowing them to put their own spin on characters.[25] Several other characters from the DC Universe, such as Darkseid, Scarecrow, Metallo and Gorilla Grodd, also appear as non-player characters, making cameo appearances in story cutscenes, stages and other game modes.[15] Outside of the DC universe, Scorpion from the Mortal Kombat series appears as a downloadable guest character.