Gungrave GORE or Gungrave G.O.R.E. (ガングレイヴゴア, Gangureivu GOA ) (Gunslinger of REsurrection) is the third mainline entry in the Gungrave series developed by Iggymob and published by Prime Matter, being the first game in 18 years, and the direct follow up to Gungrave VR and VR U.N which acted as prologues. It was released for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC via Steam on November 22, 2022.
In Gungrave G.O.R.E, play the gun-wielding badass anti-hero of your dreams as you mow down tons of enemies in a gory ballet of bullets and experience a story of vengeance, love and loyalty, all in a beautiful third-person action shooter, combining the best that Eastern and Western game design have to offer.
As the titular Gunslinger of Resurrection, you become the badass anti-hero of your dreams, an ultimate killing machine, brutalising your foes without mercy. Taking cover and retreating is not an option for Grave, he only ever goes full steam ahead, preferably right through his enemies.
Style on your foes with gun-tastic stylish combat!
Stylish third-person shooting meets close-range martial arts, creating seamlessly flowing action as you crush your enemies in a gory ballet of bullets. Utilise your unlimited ammo Cerberus pistols and your transformable EVO-coffin to unleash devastating combos in pursuit of maximum damage and style.
Let there be Vengeance!
Strap in for a wild ride, an epic & emotional story of vengeance, love and loyalty, with more than 12 hours of gameplay in the story mode, for Gungrave fans and newcomers alike.
Enjoy the Scenery!
Go on an epic adventure across South-East Asia, based on real-life locations with a dark, futuristic twist.
- Shooting: Fires .4 bullets at enemies with every shot. The auto-target system prioritizes whatever enemy or destructible object is closer to the crosshair.
- Sheild: Protects player from enemy attacks until the shield gauge is depleted. The guage recovers after once damage has been avoided for some time.
- HP: If the player takes damage without a shield, they will take damage to their HP. Losing all HP will result in a game over.
- Beat Count: The Beat Count is represented by a flaming number under the UI. It increases whenever an attack hits its target but the flame will die out when the player stops attacking. By chaining together attacks, a higher beat count can be achieved, resulting a higher player score after clearing a stage.
- Art Score: Art Scores can be earned by using executions, demolition shots, and other skills acquired from t he lab, excluding Storm Barrage. The player receives their achieved Art Score on the rewards screen after clearing a stage.
- Navigation: The navigation arrow shows the player the direction of their next destination.
- Lock On: Targets and only shoot at a locked-on target. The target can be changed or unlocked at any time.
- Dodge: Evade enemy attacks.
- Dodge Shot: Shoot while dodging.
- Funeral Strike: Swing Death Hauler around to knock back enemies and destroy their shields.
- Death Tornado: Swing Death Hauler in a circle to deflect enemy projectiles or knockback enemies. Deflected missiles will be redirected back to their source.
- Burst Mode: Fires a rapid-fire volley of bullets toward an enemy. YOu can rotate the camera during Burst Mode, but your movement is limited.
- Death Spear: Charge up Cerberus to use Death Spear. A focused shot that can be charged on the move to annihilate enemy shields.
- Storm Barrage: Fires a rapid-fire volley of bullets in all directions. Storm Barrage can only be sued when a Beat Count exceeds fifty.
- Death Hook: Shoots a hook from Death Hauler onto certain enemies.
- Grab:Grabbed enemies can be used to protect the player while their shield recovers.
- Chase: Charge into a group of enemies.
- R.I.P – Raging Immortal Punisher: Execute stunned enemies and recover shield.
- Grab R.I.P: Fires Death Hook into a stunned enemy and executes them with R.I.P. Only works one enemies that can be grabbed.
- Chase R.I.P: Fires Death Hook and uses chase to execute an enemy.
- Fury Mode: Increases damage for a limited time for the cost of a demolition point.
- Demolition Strike: Ultimate skills that consume demolition points. Partially recovers HP depending on how many points were consumed.
- Main article: Gungrave G.O.R.E/Characters
SEED… Drug that destroy’s one soul. The drug we thought was gone for good came back and painted the whole world.
SEED hunting organization “El-Alcangel” formed by Mika Asagi is fighting against “Raven Clan” the organization that Ganpo Essex is leading to distribute SEED all over the world. “El-Alcangel” is trying to eradicate SEED completely.
Beyond The Grave is always next to Mika. Another SEED hunter, Quartz, whom they got to know in Mexico, realized that the Raven Clan’s base is located in Scumland, and the story begins as Mika and Grave landed in Scumland.
Grave, who landed on Scumland to stop the war from someone’s wrong desire, and Raven Clan who is trying to stop Grave and the crew. Their battle just begun.
The designs were heavily influenced by movies, as such, Daehoon Kim, Iggymob Producer, said “As for movies that influenced our designs, we watched a lot of Equilibrium and Desperado.” While Yasuhiro Nightow was announced to be the game’s character designer in the announcement, he was replaced by Ikumi Nakamura, known for her works in Bayonetta and the Evil Within series.
A developer complimented her style, and she was directly involved within the visual aspects of the game, and that her character design “added sophistication and uniqueness to the characters”. Before she was involved, Yensen the Boostmaster, one of the bosses for the game, apparently used to look like ” run-of-the-mill ninja type”, now “has six arms and four katanas – this is an example of how she was able to bring strong personalities to once plain-looking characters.”
Later on, Ikumi was interviewed, and stated how she was always a fan of Yasuhiro Nightow; and that’s what got her into Gungrave. Continuing, she said that she was happy when Iggymob contacted her, and was very glad that she was working with Nightow indirectly. She said that it was hard and was once, very confused on what to do because of the pressure she felt and adding the “Ikumi-nized” style was the most challenging.
The original music composer for the games, Tsuneo Imahori, was replaced by Shibata Tetsuya (known for DMC, FF XV) and Aoki Yoshino (BoF, FF XV) respectively. Aiming for a more, modernized music; the two aims to make a music that fits with the “unique world of G.O.R.E”, regardless of the genre of the music that they’re making for the game.
Shibata’s reasons for joining on the project is that, he thought that the game was very stylish and cool when he first saw it; because of the impression he got, he was happy to join on the project. They thought that Tsuneo’s work on the original Gungrave games were very nicely done, however, they’re planning to “introduce a style of music that is much more evolved”. They would also very much like to satisfy both long-time fans of the game, who’ve been waiting for so long for this game to release, as well as those who are new to the game.
When the game was announced, the end title of the video showed that it would release at Winter 2019. However, it was eventually delayed for reasons to make it “cooler”, to an extent; Game Director Kay and producer Jun announced in a forum of Gungrave, saying that it took longer than expected because they were searching for extra developers and artists, however, once they were in on the project; they realized that they could make something better than they originally planned, therefore, it was delayed to 2020. 
However, once 2020 ends however; the game was still not released, and information on the game was very hard to find; rather, there were no new information about the game released by the developers of the game, which, of course lead to another delay. Fortunately, in 2021, a new trailer was released, and it was set to finally release on 11 November, 2022.